Multimesh fbx export

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Hi everyone,

I have imported a file from zbrush with two subtools, a wall and a window, and polyreduced and uv them separatly in houdini. I would now like to export them in the same fbx file but with both object separate so that I can apply different materials to them in Unity. What node should I use to join them before the fbx export ?

Best,

Leo
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Put the meshes in separate objects. Use an object merge to copy part of an object, such as a group, from the working object into the exported object.
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