Hi guys, I'm working on a scene but I can't seem to figure out how to integrate the two systems.
The idea is theres a rock spike that is flying across the water and I want pieces of the rock to break off and then be pushed along the water as it parts behind the rock.
Attached is an example of what I have so far.
My question is, with the packed rbd object it seems to freak out once it touches the water which is not the case with the regular rbd object. How can I get around this?
rbd packed object w/ constraints working with flip.
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