Useless "Creating displaced geometry" step

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Hello! IS there a reason why collapsing a ahader tree to a material builder node adds a long “creating displaced geometry” step to the render, even though there is no displacement involved? I tried disconnecting all the displacement inputs in the network, without effect. How can I bypass that step? It didn't happen before I collapsed the tree.

Edit: I found a few other people having the “creating displaced geometry” problem in the forums, and the suggestion was to add the vm_truedisplace property to the shader and turn it off, but it didn't work in my case.

Edit 2: …nor does the other suggestion I found to activate the shop_dsable_displace_shader invisible property in the principled shader.
Edited by Tanto - July 23, 2020 18:27:24
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Make sure to add the property shop_disable_displace to the node assigned as the material. it won't work when assigned on any child node.
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Thank you! That did the trick.
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