Hello! IS there a reason why collapsing a ahader tree to a material builder node adds a long “creating displaced geometry” step to the render, even though there is no displacement involved? I tried disconnecting all the displacement inputs in the network, without effect. How can I bypass that step? It didn't happen before I collapsed the tree.
Edit: I found a few other people having the “creating displaced geometry” problem in the forums, and the suggestion was to add the vm_truedisplace property to the shader and turn it off, but it didn't work in my case.
Edit 2: …nor does the other suggestion I found to activate the shop_dsable_displace_shader invisible property in the principled shader.

