I' ve a 3delight licensed and works fine as a standlone or with Maya. In Houdini I can render fine but I can display the renderman's shaders.
So I try to correct the sahders problems and I install the two renderman protoinstall (I don't remember the names exactly… RMANdisplay and fur…). And now I cannot render (and the shaders problem persists) and Houdini display this when I try to render:
3DL ERROR P1111: : invalid parameter for attribute ‘dice’: ‘stitch’ 3DL ERROR P1107: : user parameter ‘volumeinterpretation’ has an unknown type 3DL ERROR D2003: cannot open display driver ‘DDOCUME~1/ADMINI~1/MYDOCU~1/houdini8.2/ri_shaders/d_houdini.dll’ (system error: %1 is not a valid Win32 application.
More info: this message is from windows XP 64. I've compiled the shaders of houdini/ri-shaders. I think it is a environment problem.
Thanks mlesin for the DeepShadow post. I will prove.
On the other hand, what I can do for preview renderman shaders?
WindowsXP64 with AIR
I've installed the evaluation version of AIR renderman in windows x64 and the problem persists, I cannot display air materials and appears this text (and the image added):
The “EVALUATION COPY” it appears always when I execute “air.exe”. This is normal because I don't have a license for AIR. But the rest of the message it is similar to 3delight.
The AIR renders fine without problems with Houdini but display this message:
I've installed: RManDisplay.inst and RiHNoise.inst and When I render this message appears:
3DL ERROR P1111: : invalid parameter for attribute ‘dice’: ‘stitch’
But renders the scene well. My problem is that Houdini cannot display 3delight renderman shading and this message appears in the konsole (and the window image attached too):