Clean up the UV SOP Nodes List/Workflow?

   2549   4   1
User Avatar
Member
527 posts
Joined: July 2005
Offline
We usually do UV's in Maya but occasionally I need to do something UV related in Houdini and I forget every time which node to use!

Do I want to UV_Project or Uv_Texture?

Do I want to UV_Unwrap or UV_Flatten or maybe UV_Pelt.



It makes me laugh every single time but this joke is kinda stressy when I'm in a rush.
soho vfx
User Avatar
Member
340 posts
Joined: June 2017
Offline
Uv flatten is generally my first pick
User Avatar
Member
7723 posts
Joined: Sept. 2011
Online
always uv texture, maybe rarely uv project for lining up lidar with panoramic texture. the other nodes are for modelers.
User Avatar
Member
340 posts
Joined: June 2017
Offline
Uv texture is generally used on a line or curve as you are creating the model. There isn't really an equivalent of that in maya that I know of. If you want to do seams on a finished model, it is uvflatten. If you want spherical, cyllindrical or planar mapping, use uvproject. Uvpelt is mostly an older and less useful way of pelt mapping.
Edited by Island - Aug. 12, 2020 21:47:39
User Avatar
Member
833 posts
Joined: Jan. 2018
Offline
I'm far from a UV expert, but I did put together a short tutorial a while back based on what I know about using UV's in Houdini:

>>Kays
For my Houdini tutorials and more visit:
https://www.youtube.com/c/RightBrainedTutorials [www.youtube.com]
  • Quick Links