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Recent Forum Posts

Mac Pro, Metal & moving forward Nov. 15, 2019, 12:43 p.m.

https://community.foundry.com/discuss/topic/144465/mari-4-x-mac-version?page=3 [community.foundry.com]

We've been updating Mari to be compatible with the Qt OpenGL framework changes introduced in Qt5, which was not required for the Windows or Linux platforms. We have not scheduled any conversion to Metal at this stage.

On the mac Mari lags two years behind Linux, Katana doesn't even exist and most shops with teams of compositors run Nuke on cheap Linux boxes. I think for Houdini fx work it's a similar spread in that most of the user's are Linux/window. With the niche aspect of the mac I don't see the developers warranting putting in the time for supporting one limited use api where most app's are massive cross platform endeavors. I am typing this at a trashcan at work tired of buggy lagged support for these expensive computers. Linux is noticeably faster with all major software we use in the studio.

Mac Pro, Metal & moving forward Nov. 8, 2019, 5:38 p.m.

…The point is that a lot of people are looking at a hardware neutral version of OpenGL so the CAD/CGI industry doesn't have to dump their code to deploy to all platforms. I could see eventually things moving to Vulkan which then runs on top of Metal or DX.

Mac Pro, Metal & moving forward Nov. 8, 2019, 12:11 p.m.

The only real way metal is going to be used in our industry is through running OpenGL on metal. The business is too entrenched in OpenGL and besides they need a common code base to work on… You know open professional standards and all.

https://moltengl.com/ [moltengl.com]