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Recent Forum Posts

iMacPro, Metal2 and beyond --> --> March 18, 2018, 5:32 p.m.

We got lured by Apple tooting full OpenGL an OpenCL in a professional and quiet setup. So we foolishly got the trash cans for the texture dept after Pixar demoed Mari on it saying it was the best thing since sliced bread. After that Apple showed their true colors when they stopped supporting OpenGL and OpenCL. Then their driver update process was lacking for all the bugs they have. There is literally a petition regarding this whole issue. The final kicker is a standing bug for Mari since they released it for the macpro trash can is that Mari under performs for its hardware spec and it still isn't fixed with version 4.x. Speaking of Mari 4.x if you know they have released it for win/linux but are having trouble releasing it for the mac and have been struggling for a month to get it to even beta. The only reason we got them is sometimes the artists need photoshop and thought this would solve that. We regret very much getting them. For the price we paid we could have gotten two linux boxes that were more powerful and better supported. Maya, Houdini, Nuke and Mari are slower on the trash cans compared to the other linux boxes in the studio.

The only good thing is you can run adobe software which is basically saying if adobe put their crap on linux, windows and mac would disappear from our industry.

Shelf Tools tutorials (or lack thereof) March 13, 2018, 1:55 p.m.

I think empathy needs to be given to this subject for any Maya user coming to Houdini, one could achieve 95% of their needs using nice shelf buttons in their native program.

When ever I look at a shelf tool in Houdini I question if I should use it or set it up myself or build my own shelf button. I never know if the button is for my convenience to actually use or a demonstration.

I think this highlights a dilemma in Houdini's UX. The shelf portrays how user friendly Houdini can be when wrapped by a more technically adept artist who is taking care of it. It is not a statement of how user friendly it actually is or how much end to end coverage exists for an artist coming from a more conventional friendly program.

Ram Bandwidth in Houdini? Jan. 30, 2018, 11:09 a.m.

Using Mari thrashes the system ram continuously as all the textures have to go back and forth between the gpu and main ram while painting/baking and navigating…