Exporting alembic separately
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- xtwest
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- tamte
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You can use path attribute to specify which object in alembic hierarchy each primitive will end up (using Build Hierarchy From Attribute optiin)
Then when you open that alembic in C4D it will come in as hierarchy of objects
You can also just pack individual pieces before exporting and they will be automatically split into separate objects even though naming will not be as nice but can have advantage of preserving transforms and instancing for example
Then when you open that alembic in C4D it will come in as hierarchy of objects
You can also just pack individual pieces before exporting and they will be automatically split into separate objects even though naming will not be as nice but can have advantage of preserving transforms and instancing for example
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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- xtwest
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After a few hours of digging, I was able to find a solution to my problem. If anybody else is struggling this link helped me export alembic separately. https://ddankhaziportfolio.wordpress.com/2019/07/04/houdini-to-maya-export-an-alembic-file/ [ddankhaziportfolio.wordpress.com]
Edited by xtwest - Sept. 6, 2020 16:52:31
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