Viewport Transparency Behaviour

   787   1   1
User Avatar
Member
54 posts
Joined: Aug. 2010
Offline
Hey,

I've been trying higher viewport quality settings and for the most part things are looking great. I mainly seem to get odd results switching better the transparency options for things like glass.

It seems going to medium / high quality does some things like losing the reflection or weirdly showing through opaque objects like a wine bottle label for example

Just wondering if theres any knowledge about this? i have a Nvidia GTX 1080 card

Also seems similar to this question i think?:
https://www.sidefx.com/forum/topic/74455/ [www.sidefx.com]

Many Thanks,

~Craig
~ Craig Tonks | CG Supervisor | Outpost VFX
User Avatar
Member
6075 posts
Joined: Sept. 2011
Offline
mrtonks
It seems going to medium / high quality does some things like losing the reflection or weirdly showing through opaque objects like a wine bottle label for example

yep, it's super broken on high quality. It only works on regular quality. Even on medium the object will sometimes disappear if it's transparent. To get it back, I dive into the object and toggle materials, and jump back up, which sometimes helps to make the object appear again.
  • Quick Links