Viewport Transparency/opacity with sidefx Labs quick mats

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I seem to have problems displaying correctly shaders inside the houdini viewport with the sidefx Labs quick materials assigned to them. Do people work on the viewport representation to get it closer to something like Marmoset Toolbag? I get incorrect colors when one semy transparent object is drawn on top of another object that is opaque. not to mention if I try to layer a few. It's weird for some objects if I set the transparency detail to high it work, and for others it works beter on low. Any advice? Maybe people can make a marmoset toolbag Hydra delegate kind of a thing but without Solaris … in the normal context. What are your thoughts?
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