How to edit/clamp HDRI in houdini ?

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Hi !

I want to get HDRI that I assigned to dome light into matnetwork to have ability edit that HDRI
how to get that into matnetwork ?

In max for example you just drag texture slot into material editor and creating instance and then colorcorrect or whatever
but in houdini it's hard to understand the workflow.
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There is an entire context for image editing inside of Houdini. It is called COPs (compositing operations).
Drop down a COP2Network and dive inside. You can load a file, color correct, and generate a new output.




Inside of SOPs, you have to use a special syntax to fetch the output from the other context. This takes the form of a token called “op:” and you must place the entire path to the cop network inside back ticks.



Here is a scene setup.
Edited by Enivob - Sept. 19, 2020 09:01:42

Attachments:
ap_COP_based_environment_map_editing.hiplc (350.3 KB)
Untitled-2.jpg (83.2 KB)
Untitled-1.jpg (114.8 KB)

Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
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