[Flip] Hidding mesh near collider underwater

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Hi All!

I am working on a ocean sim using the flat tank from the shelf, I have a whale moving around to disturb the water surface. The end result I am looking for is just the surface of the ocean, however the surface near the collider is always generated as well. The simulation is not high enough to match the collider details so I have to find a way to remove it. Anyone know a way to remove the surface generated near the collider?

Thanks!

Attachments:
whale_mesh.png (406.7 KB)

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49 posts
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I changed the collision transparency to 1 so the water will pass through the collider, it helps a lot with shape, however it cause a dip in the surface of the flat tank. I keep the particles to move outside collision so I guess it still have some kind of interaction. I will try turning that off as well in next pass.

Attachments:
whale_mesh3.png (486.5 KB)
whale_mesh2.png (374.3 KB)

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