I have a vellum tetrahedral mesh that I am tearing into two parts with some glue constraints and a tetpartitionSOP.
Everything works fine in the DOPnetwork, but if I feed my sim output into a pointdeformSOP to have a higher-res mesh animated, it starts to not work.
At that point, the two torn geometry parts are separating themselves but are still linked to each other (see screenshot). I played with the parameters of the pointdeformSOP, but that does not do anything.
I read on the point deform doc that "if an id attribute is on the rest and deformed points, the node uses it to establish correspondence between rest and deformed points, as well as store capture point numbers", so I tried to copy my piece attribute (@fracturedpart attribute generated by my tetpartitionSOP) to my higher res mesh with an attribute copy, but this attribute gets deformed. I have two clean parts in my low res mesh, but when I transfer this attribute, it gets completely scattered and I end up with many parts on the high res mesh.
Any clue as to what I am doing wrong?
Thanks in advance

