Problems connecting curves with the skin/loft nodes

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I am trying to to resample the number of loops of different types of quad meshes.
My process is 1. get the loops 2. extract the curves 3. resample them 4. Get a new mesh out of it.

But i am having problems, trying to connect the curves into a surface again. The skin node produces bad results ( see picture 4 )



The polyloft node is kinda working ( i have to tweak the u/v wrap ), but because it produces triangles, when i quadrangulate them i often get messy results.


So is there a way to get quads out of the loft node, or somehow to avoid the problems with the skin node ?
Edited by SnowballWar - March 2, 2021 14:26:36

Attachments:
curveSkin.hip (246.6 KB)
Screenshot_1.png (415.1 KB)

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SnowballWar
I am trying to to resample the number of loops of different types of quad meshes.
My process is 1. get the loops 2. extract the curves 3. resample them 4. Get a new mesh out of it.

But i am having problems, trying to connect the curves into a surface again. The skin node produces bad results ( see picture 4 )

Image Not Found


The polyloft node is kinda working ( i have to tweak the u/v wrap ), but because it produces triangles, when i quadrangulate them i often get messy results.


So is there a way to get quads out of the loft node, or somehow to avoid the problems with the skin node ?
it seems to me that the last curve is flipped in point number thats why the skin isnt working ,why not use sweep node ?
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You can put in a reverse node before your skin and specify primitive number 0 only.(In source group paramter)
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