I am trying to to resample the number of loops of different types of quad meshes. My process is 1. get the loops 2. extract the curves 3. resample them 4. Get a new mesh out of it.
But i am having problems, trying to connect the curves into a surface again. The skin node produces bad results ( see picture 4 )
The polyloft node is kinda working ( i have to tweak the u/v wrap ), but because it produces triangles, when i quadrangulate them i often get messy results.
So is there a way to get quads out of the loft node, or somehow to avoid the problems with the skin node ?
SnowballWar I am trying to to resample the number of loops of different types of quad meshes. My process is 1. get the loops 2. extract the curves 3. resample them 4. Get a new mesh out of it.
But i am having problems, trying to connect the curves into a surface again. The skin node produces bad results ( see picture 4 )
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The polyloft node is kinda working ( i have to tweak the u/v wrap ), but because it produces triangles, when i quadrangulate them i often get messy results.
So is there a way to get quads out of the loft node, or somehow to avoid the problems with the skin node ?
it seems to me that the last curve is flipped in point number thats why the skin isnt working ,why not use sweep node ?