I want to be a DOP-Wizard. Right now I'm struggling grasping some things which seem important to me. For example, the docs say of the Geometry parameter of POP nodes:
Geometry: "The name of the simulation data to apply the POP node to. This commonly is Geometry, but POP Networks can be designed to apply to different geometry if desired."
This seems confusing to me. How can POP Networks be designed to work with multiple Geometry Data?
I see that the name of the 'Geometry' data isn't even promoted to the hda-interface of the POP object.
Can we see an practical example of this? Or is there any tutorial that covers this?
Note: The reason I'm asking this is, when I'm working with POP streams and I use a POP Proximity or a POP interact, these nodes apply to the current POP Stream, but as far as I know, these nodes do not use the current POP stream as it's lookup data. The reason for this is: it uses the older 'pcopen()', which does not have a group argument, and it uses 'Myself' as it's lookup, which is the whole 'Geometry' data. See hip-file.
How could we make these POP nodes use only the current stream as it's lookup? (without recreating all POP nodes to use pcfind() instead of pcopen?) Would the 'dop binding' offer us a solution?
Thanks guys,
