A quick one based off a caterpillar I saw recently. Rigged with KineFX, rendered with openGL viewport because Octane refuses to authenticate (internet is not the greatest where I'm at).
Edited by aforestsociety - March 22, 2021 19:26:20
Another brand new Challenge.Nonprocedural modeling for basic turtule shape and uv project and texture baking for shading. Rigging and keyframe animation are definitely new to me but I did a quick and rough rigging and keyframe directly on bones. The result seems ok to me. Finally the vellum and grain simulation for the turtle intertation with sand. After today's challenge, I will try more rigging and keyframe animation in houdini because it did not seem scaring as I thought before.