Alembic that doesn't merge all content into single object?

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Hello everyone,

I'm a C4D user and pretty new to Houdini Indie – so far I love this software and I'm determined to learn it properly!

I'm trying to export alembic files from Houdini in order to import them in C4D, but the geometry is always merged into one object and I'd like to avoid that.

Example: A sphere is copied to points and becomes 10 spheres which I then animate with vellum. When I export them as an .abc and import them into C4D the 10 spheres are one single object (not 10) and cannot be worked on individually.

I'm quite sure that happens on the Houdini side (not in the C4D import parameters). Is there a way to keep these spheres as separate objects inside the alembic file? Is there something to tweak in the ROP alembic Output node? Or maybe the Copy to Points node is not the appropriate one for what I want to do?

The goal in all this is to render my animation in C4D/Octane and to be able to texture each of the spheres differently.

Thank you for your help!
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Make sure the path attribute is different on each piece of geometry that needs to be a separate object.
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jsmack
Make sure the path attribute is different on each piece of geometry that needs to be a separate object.

Great, thank you so much! This helped me find the right answers on google

If anyone is going through the same struggle I found this tutorial by entagma which shows the process clearly:
https://www.youtube.com/watch?v=1h15stU-TaE&ab_channel=Entagma [www.youtube.com]

It says it's for Blender but works just the same for C4D (at least as far as this topic is concerned).

Cheers!
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