Hi there, I was trying to achieve an effect that the pyro sim speed is driven by the loudness of an audio file. so I created an attribute in the attribute wrangle, and I tryed to control the pyrosolover timescale with it, but it didn't work, I wonder if there's a way to control dop parameter with a point attribute created in sop?
this was my silly move to try controlling the timescale with @simtime, I know it doesn't works that way now(lol).
After I typed @Simtime, It just stayed 0 all the time
ps:English is not my mother tongue, so please forgive me if I said anything wrong. Thank you guys!
Hello, never seen a way to grab an attribute like that in a parameter channel (you probably should use a prim or point expression to lookup the value).
I had to try myself, so here's a little setup using chops to drive the sim time scale from the envelope (magnitude signal) of an audio file.
PaQ WaK Hello, never seen a way to grab an attribute like that in a parameter channel (you probably should use a prim or point expression to lookup the value).
I had to try myself, so here's a little setup using chops to drive the sim time scale from the envelope (magnitude signal) of an audio file.
PaQ WaK Hello, never seen a way to grab an attribute like that in a parameter channel (you probably should use a prim or point expression to lookup the value).
I had to try myself, so here's a little setup using chops to drive the sim time scale from the envelope (magnitude signal) of an audio file.
Thank you PaQ, I solved my problem now, by using the channel wrangle node.
The reason why I didn't use the code chop("/...") is because that I wanted it to give the value a condition
but I noticed that the timescale in pyrosolver couldn't be driven by a point attribute. I looked at your hip today, and it inspired me that I can modify my audio signal instead of create an attribute in the sop, so I did it with the channel wrangle node in chop network.
Thank you again for your solution! it was really simple and helpful!