I'm really keen to know if there is a way to decouple the bend/twist constraint on vellum hair.
I want some hairs to be very flexible at bending, but stiff at twisting, to limit the fairly random twist which happens during the sim at low stiffness.
is it possible, or is there some clever postprocessI can do to un-twist the points?
I'm trying a few things but I am a bit out of my depth.

cw

