It says, "Shaders can export AOVs using a Mtlx Dot node with the note set to aov:name. For example, create a Dot node in your Material X shader netwrok with the note set to aov:foobar, then add foobar as the name of a Render Var in the render node, with the Source Type set to Raw."
Does anyone know how to do this? I add the Mtlx dot node but I'm not seeing a place to connect it with the Mtlx Standar Surface node. Also, for the note would I match the name of the aov in the Karma render node, for example aov:combinedglossyreflection
Any help appreciated, thx.


