i am generating constraints during a simulation and i would like them to be more rigid by somehow restricting their rotations so that the generated structures keep their shape.
i am using hard constraints with constraint type set to all.
i saw there is a rigid angle constraint node but i don't know how to use it, even if that would be the solution i don't know how to generate it inside the simulation. The constraints are just lines with attributes. Is there an attribute i can set to force the constraints to stop rotating so much?
For example if a Y shape structure is generated how can i force it to keep that shape so that the lower constraint doesn't flip around in between of the other two? its difficult to find example scenes
Lock RBD constraints angle
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- papsphilip
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