Hello,
I made a sphere with lower resolution, 64, and higher resolution, imagine 1024, then used the higher resolution to create a curve shape using Point Wrangle and then merged both.
The problem is using a poly bridge to create the grey part, make a bumpy section as shown in the image. This grey part is edgy and not smooth in other 3d software like blender.
How to solve this issue?
I appreciate any idea.
How to have a smooth poly bridge transition.
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- ali_sarlak
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- toonafish
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- ali_sarlak
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Thanks for your reply,
I don't think that problem is from blender normals. The problem is that I don't know how to have a gradient smooth transition from low res to high res. Furthermore, such a transition makes the total number of primitives higher.
I would appreciate it if you have any setup to share with me.
I don't think that problem is from blender normals. The problem is that I don't know how to have a gradient smooth transition from low res to high res. Furthermore, such a transition makes the total number of primitives higher.
I would appreciate it if you have any setup to share with me.
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- Morphtek
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ali_sarlaksomething like this i believe would be awesome and probably easy to setup in houdini for a wizzard "
Thanks for your reply,
I don't think that problem is from blender normals. The problem is that I don't know how to have a gradient smooth transition from low res to high res. Furthermore, such a transition makes the total number of primitives higher.
I would appreciate it if you have any setup to share with me.
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