How does one control Blendshapes with an attribute in Houdini ?
It seems all I can do to control where the Shape is applied is using a Group with a bounding object, but that creates a very sharp edge.
What I'm looking for is a smooth falloff to control the Shape amount.
In Softimage this was really easy by using a weightmap. And I've been searching for a way to do something similar in Houdini, but so far not much luck without writing a lot of VEX code it seems.
I was hoping for a simpler solution for something so basic.
Does anyone have any pointers ?
Thanks.
R.
Control Blendshape with an attribute
2844 2 1-
- toonafish
- Member
- 562 posts
- Joined: March 2014
- Offline
-
- cncverkstad
- Member
- 173 posts
- Joined: Aug. 2017
- Offline
take the two models -> Ray Sop- projects ray /direction from vector -than attribute paint ' blendshape mask '
than use this VEx
+ some other vex on grid and mountain
than use this VEx
@P2 = point(1, "P", @ptnum); if(haspointattrib(1, "blendshape_mask")){ @M2 = point(1, "blendshape_mask", @ptnum); @P = lerp(@P, v@P2, f@M2*ch("intensity")); } else{ @M2 = point(1, "blendshape_mask", @ptnum); @P = lerp(@P, v@P2, ch("intensity")); }
+ some other vex on grid and mountain
vector offset = point(1, "P", @ptnum) - v@P; vector color_offset = point(1, "Cd", @ptnum); float offset_dot = dot(normalize(offset), set(0,1,0)); if(offset_dot > 0){ v@P += offset; v@Cd = color_offset; }
vector offset = point(1, "P", @ptnum) - v@P; vector color_offset = point(1, "Cd", @ptnum); float offset_dot = dot(normalize(offset), v@N); if(offset_dot > 0){ v@P += offset; v@Cd = color_offset; v@N = point(1, "N", @ptnum); if(length(offset) > chf('Height')){ v@Cd = set(1,1,1); } }
Edited by cncverkstad - April 17, 2022 09:26:29
Conservation of Momentum
-
- toonafish
- Member
- 562 posts
- Joined: March 2014
- Offline
Great, thanks a lot, I'll give it a shot.
I also ran into this tutorial that also looks promising : https://youtu.be/gINvU11LHB0 [youtu.be]
Just in case someone else runs into the same problem.
I also ran into this tutorial that also looks promising : https://youtu.be/gINvU11LHB0 [youtu.be]
Just in case someone else runs into the same problem.
-
- Quick Links

