Karma Point Lights - Soft shadows?

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Joined: Nov. 2013
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Hi,
we're currently trying to run our first project on Solaris/Karma.
As we work with a lot of underwater scenes, we're trying to create some fake caustics with gobos.
After digging a bit through the forum I found this temp solution:

https://www.sidefx.com/forum/topic/81678/#post-351836 [www.sidefx.com]

From what I can see so far, it seems though, as if Point/Spot lights currenty only can produce 100% hard shadows?
Am I missing something here, or is this a limitation?

Thanks and best regards
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7741 posts
Joined: Sept. 2011
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kernberg
Hi,
we're currently trying to run our first project on Solaris/Karma.
As we work with a lot of underwater scenes, we're trying to create some fake caustics with gobos.
After digging a bit through the forum I found this temp solution:

https://www.sidefx.com/forum/topic/81678/#post-351836 [www.sidefx.com]

From what I can see so far, it seems though, as if Point/Spot lights currenty only can produce 100% hard shadows?
Am I missing something here, or is this a limitation?

Thanks and best regards

That's by definition, no? A point light is infinitely small, so its shadows are infinitely sharp. A sphere or other area light would be needed for soft shadows.
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