Hi,
we're currently trying to run our first project on Solaris/Karma.
As we work with a lot of underwater scenes, we're trying to create some fake caustics with gobos.
After digging a bit through the forum I found this temp solution:
https://www.sidefx.com/forum/topic/81678/#post-351836 [www.sidefx.com]
From what I can see so far, it seems though, as if Point/Spot lights currenty only can produce 100% hard shadows?
Am I missing something here, or is this a limitation?
Thanks and best regards
Karma Point Lights - Soft shadows?
1347 1 0- kernberg
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- jsmack
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kernberg
Hi,
we're currently trying to run our first project on Solaris/Karma.
As we work with a lot of underwater scenes, we're trying to create some fake caustics with gobos.
After digging a bit through the forum I found this temp solution:
https://www.sidefx.com/forum/topic/81678/#post-351836 [www.sidefx.com]
From what I can see so far, it seems though, as if Point/Spot lights currenty only can produce 100% hard shadows?
Am I missing something here, or is this a limitation?
Thanks and best regards
That's by definition, no? A point light is infinitely small, so its shadows are infinitely sharp. A sphere or other area light would be needed for soft shadows.
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