I keep stumbling upon youtube videos mentioning the nodes but I'm searching for the equivalent in VEX.
Trying to make an efficient attribute wrangle and was just wondering if it was possible to reverse normals in attribute wrangle. Instead of putting down a reverse node.
Tried v@N *= -1;
and the normals of the points do get reversed but the shading does not change.
Normal/reverse function in vex?
2071 1 1-
- DanteGoffa1
- Member
- 2 posts
- Joined: Nov. 2017
- Offline
-
- sepu
- Member
- 474 posts
- Joined: Feb. 2012
- Offline
-
- Quick Links

