USD Resolver can't resolve UDIM texture paths
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- ysysimon
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Houdini's support for UDIM seems to be reading textures at a higher level than the USD resolver(Rendering works fine), which causes USD itself to not be able to correctly resolve texture paths, when using usdz to pack all usd assets this will cause textures not to be Automatically include into archive. Can this be improved?
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- mtucker
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UDIM paths are never resolved at the USD level. They are only resolved properly by the Hydra framework. This is a decision Pixar made, presumably for performance reasons. The behavior when creating a USDZ file should be the same in Houdini as when using the usdzip script provided by Pixar, which I believe also does not detect and embed UDIM files? This is something that should probably be brought up on usd-interest.
I did a little searching and there is actually a PR related to this: https://github.com/PixarAnimationStudios/USD/pull/1477 [github.com]
Looks like it is stuck waiting for some improvements requested by Pixar.
I did a little searching and there is actually a PR related to this: https://github.com/PixarAnimationStudios/USD/pull/1477 [github.com]
Looks like it is stuck waiting for some improvements requested by Pixar.
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- ysysimon
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mtuckerThanks for sharing those information!
UDIM paths are never resolved at the USD level. They are only resolved properly by the Hydra framework. This is a decision Pixar made, presumably for performance reasons. The behavior when creating a USDZ file should be the same in Houdini as when using the usdzip script provided by Pixar, which I believe also does not detect and embed UDIM files? This is something that should probably be brought up on usd-interest.
I did a little searching and there is actually a PR related to this: https://github.com/PixarAnimationStudios/USD/pull/1477 [github.com]
Looks like it is stuck waiting for some improvements requested by Pixar.
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- pw_smn
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