Vector Displacement in Karma

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bryanebentleycgs
a traditional displacement

Add node with -0.5

Scale 0.5 (second image 1, better)

Map size 4K

ZBrush settings same as above except the added image.

I have not verified the details, but you can probably recreate this and check it.

Cheers!

Edit: Before leaving this for a while I added another image with scale 1. It is rendered without denoise. The artifacts I see is that the plane below the cliffs or rocks is not perfectly flat (Edit: double check this because it can be an illusion). Furthermore, there is some unexpected curvature close to some edges of the plane. However, if you are not picky maybe it works for something organic.
Edited by SWest - Nov. 15, 2022 10:19:18

Attachments:
out2_1ch_disp.jpg (424.4 KB)
out2_1ch_disp_ZBrush_1.jpg (15.6 KB)
out2_1ch_disp_2.jpg (905.9 KB)

Interested in character concepts, modeling, rigging, and animation. Related tool dev with Py and VEX.
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Thank you so much for all the help.

I've done another render test with a chunk of my production mesh. It's looking pretty good. I think I can move onto actually texturing this monster now! Woot!!!

Attachments:
Screen Shot 16-11-2022 at 12.24 am.png (2.3 MB)
Screen Shot 16-11-2022 at 12.25 am.png (900.7 KB)

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