bryanebentleycgs
a traditional displacement
Add node with -0.5
Scale 0.5 (second image 1, better)
Map size 4K
ZBrush settings same as above except the added image.
I have not verified the details, but you can probably recreate this and check it.
Cheers!
Edit: Before leaving this for a while I added another image with scale 1. It is rendered without denoise. The artifacts I see is that the plane below the cliffs or rocks is not perfectly flat (Edit: double check this because it can be an illusion). Furthermore, there is some unexpected curvature close to some edges of the plane. However, if you are not picky maybe it works for something organic.