MaterialX world space displacement

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Using materialx in Karma, is there way to do world space displacement, in the same way like plugging noise directly into vdisp input on principled shader?

This is what I get with materialx nodes. Seems it only expects tangent space vector displacement.

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karma_disp.PNG (973.8 KB)

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bogdana
Using materialx in Karma, is there way to do world space displacement, in the same way like plugging noise directly into vdisp input on principled shader?

doesn't appear to be. Can't even build the matrix yourself.
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