Hi, just started looking at Karma XPU and I have an issue where it appears that on one side of a model the normalmap is in the wrong direction when I use XPU but not when using CPU. I'd post this as a bug but I'm fully prepared for it to be user error . The textures are from Substance exported as PBR rough with opengl normals. Small details in the normal map like screws are reversed on one side too. Shader is a mtlx_standard_surface. Normal map image is set to Vector which is piped through a mtlx_normal_map node.