Hide static object in dopnet from rendering
1896 4 0- raketoplan
- Member
- 14 posts
- Joined: March 2022
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Hello,
I have a simple setup with Vellum grain cube and sphere in the middle of it. When I play the simulation, the grains get pushed by the sphere and fly away as expected.
I am using Dopnet and I import the sphere using StaticObject and grain using VellumObject
However, when rendering the scene using Mantra to MPlay the big sphere is still visible in the render.
Can anybody please tell me how exactly can I stop this from happening?
I have searched the internet for a few hours to no avail.
I have included a .hip file so you can take a look.
Thanks a lot.
I have a simple setup with Vellum grain cube and sphere in the middle of it. When I play the simulation, the grains get pushed by the sphere and fly away as expected.
I am using Dopnet and I import the sphere using StaticObject and grain using VellumObject
However, when rendering the scene using Mantra to MPlay the big sphere is still visible in the render.
Can anybody please tell me how exactly can I stop this from happening?
I have searched the internet for a few hours to no avail.
I have included a .hip file so you can take a look.
Thanks a lot.
- thetavoid
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- sanostol
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- raketoplan
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- 14 posts
- Joined: March 2022
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- raketoplan
- Member
- 14 posts
- Joined: March 2022
- Offline
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