Karma, how to not render refraction of the environment?

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Hi,

I need to render glass shatter and I have now set up simple glass shader using Karma and MaterialX which looks OK.
My issue here is I need to render my glass without refraction. With C4D and Redshift there is simple Dome light option under environment background I can turn off, but I have no idea where to look with Houdini Karma since I just started using it.

I would appreciate your help. Thanks!

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Screenshot 2023-01-12 210953.png (1.3 MB)

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In the karma render settings, you can set your Refraction limit to 0.
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OK. I will try that! Thanks.
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