
Nic Tanghe
NicTanghe
About Me
EXPERTISE
Freelancer
Connect
LOCATION
Leuven,
Not Specified
WEBSITE
Houdini Skills
ADVANCED
Lighting | VEX
INTERMEDIATE
Procedural Modeling | Environments | Digital Assets | Motion Editing | Animation | Hair & Fur | Cloth | Solaris | Karma | Pyro FX | Fluids | Destruction FX | Realtime FX | PDG | Python
BEGINNER
Character Rigging | Crowds | Muscles | Mantra
Availability
I am available for Full Time Work
Recent Forum Posts
Atribute from map not working with trimtextures. June 11, 2025, 5:55 p.m.
Hello,
I`m trying to get sand displacement on my geometry but it seems like atribute from map only works on 1001.
And I`m working with a trimuvs. trimtexture whatever you want to call it,
Ix there is the option UDIM filename extention but i generally dont want to make 100 files.
EDIT: this is fixed by placing a modulo in the block inside the afmap.
I`m trying to get sand displacement on my geometry but it seems like atribute from map only works on 1001.
And I`m working with a trimuvs. trimtexture whatever you want to call it,
Ix there is the option UDIM filename extention but i generally dont want to make 100 files.
EDIT: this is fixed by placing a modulo in the block inside the afmap.
How does one unreal engine defaults on inputs? June 5, 2025, 3:14 p.m.
Hello i have made a simple instancer.
The problem is that it only works if pack geometry before instanceing is ticked and the target andanother input are always World inputs.
Is there a way to set these by default ?
The problem is that it only works if pack geometry before instanceing is ticked and the target andanother input are always World inputs.
Is there a way to set these by default ?
Simple camera projection - struggling here! May 23, 2025, 12:36 p.m.
It`s not that hard there is a library that someone uploaded on the forum that has a wrapper that makes this a 1 node solution.
Here`s the pack. some of it is a bit outdated needing you to go in and flip some switches so it`s not ideal but it shows what you need.
also i think in just karma there is a 1 node solution to this.
https://www.sidefx.com/forum/topic/89089/ [www.sidefx.com]
https://github.com/Faitel/MaterialXEssentials [github.com]
Here`s the pack. some of it is a bit outdated needing you to go in and flip some switches so it`s not ideal but it shows what you need.
also i think in just karma there is a 1 node solution to this.
https://www.sidefx.com/forum/topic/89089/ [www.sidefx.com]
https://github.com/Faitel/MaterialXEssentials [github.com]