Nic Tanghe

NicTanghe

About Me

EXPERTISE
Freelancer

Connect

LOCATION
Leuven, Not Specified
WEBSITE

Houdini Skills

ADVANCED
Lighting  | VEX
INTERMEDIATE
Procedural Modeling  | Environments  | Digital Assets  | Motion Editing  | Animation  | Hair & Fur  | Cloth  | Solaris  | Karma  | Pyro FX  | Fluids  | Destruction FX  | Realtime FX  | PDG  | Python
BEGINNER
Character Rigging  | Crowds  | Muscles  | Mantra

Availability

I am available for Full Time Work

Recent Forum Posts

Atribute from map not working with trimtextures. June 11, 2025, 5:55 p.m.

Hello,

I`m trying to get sand displacement on my geometry but it seems like atribute from map only works on 1001.
And I`m working with a trimuvs. trimtexture whatever you want to call it,
Ix there is the option UDIM filename extention but i generally dont want to make 100 files.

EDIT: this is fixed by placing a modulo in the block inside the afmap.

How does one unreal engine defaults on inputs? June 5, 2025, 3:14 p.m.

Hello i have made a simple instancer.
The problem is that it only works if pack geometry before instanceing is ticked and the target andanother input are always World inputs.

Is there a way to set these by default ?

Simple camera projection - struggling here! May 23, 2025, 12:36 p.m.

It`s not that hard there is a library that someone uploaded on the forum that has a wrapper that makes this a 1 node solution.

Here`s the pack. some of it is a bit outdated needing you to go in and flip some switches so it`s not ideal but it shows what you need.

also i think in just karma there is a 1 node solution to this.

https://www.sidefx.com/forum/topic/89089/ [www.sidefx.com]
https://github.com/Faitel/MaterialXEssentials [github.com]