These phenomena grow in size over insane spatial and temporal scales.
e.g. from the scale of the Solar System to 10 light-years over 100s of years!
To keep the resolution of the VDBs manageable, I'm trying to scale the VDBs up at the object level.
However, the constant smoke shader, appears to increase in density as the VDBS are scaled up.
I'm seeing this in both Mantra and Karma, so it's not render-specific.
Please find attached:
- Mantra render scale 1 (red)
- Mantra render scale 10 (red denser)
- Karma render scale 1 (green)
- Karma render scale 10 (green denser)
- Simplified non-commercial example hip file
Any insight would be much appreciated.
Sincerely,

