Hey guys,
I´ve simulated some splines with vellumhair and made some interesting knotes, while slowly pulling them.
The problem is, when I polywire them, I get these weird orientation/rotation flickerings you can see them in the gif.
Is there a way to fix this?
https://www.dropbox.com/s/8ygwsilj4fjl760/SPLINE_ROTATION_PROBLEM.gif?dl=0 [www.dropbox.com]
Vellun Hair Twisting Problem
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- graphicBOMB
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- tamte
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you can use Sweep SOP instead of Polywire
that can use p@orient attribute directly (as long as you used vellum hair and not string constraint)
if you need to use PolyWire for any reason
you can extract one of non-tangent axes as a vector attribute and enter that as Up Vector Attribue in Poly Wire
that can use p@orient attribute directly (as long as you used vellum hair and not string constraint)
if you need to use PolyWire for any reason
you can extract one of non-tangent axes as a vector attribute and enter that as Up Vector Attribue in Poly Wire
Tomas Slancik
CG Supervisor
Framestore, NY
CG Supervisor
Framestore, NY
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