Senior Technical Artists at EA

   1537   0   1
User Avatar
1799 posts
Joined: Oct. 2010
Electronic Arts is looking to hire a Senior Technical Artist to work on development of procedural content creation pipelines for high quality game assets. This position will be part of a worldwide central technology team focused on developing tools and pipelines that can be leveraged across different EA studios.

Day to day you will...

  • Gather user requirements, design, debug, test and maintain quality and reusable code
  • Work with customers (i.e., artists, engineers) to create and support pipelines, tools and automation processes for getting content from its source, through curation, and up to asset management system
  • Evaluate assets and determine the direction of development depending on the asset type
  • Participate in code reviews, best practice documentation and other tech community projects

You are/have:

5-7 Years of relevant experience
Experience working with python
Experience in the VFX industry as an engineer or technical director, utilizing VFX production pipelines and common DCC apps (Maya, Houdini, etc)
Bachelor's degree in Computer Science or related field or equivalent training and professional experience
Knowledge of good software engineering practices (e.g., design patterns, object-oriented design)

Bonus if you have:

Experience working with rigging and lighting artists and software engineers within games or film.
Experience in web app development

Please follow this link for additional information and to apply: []
  • Quick Links