Custom Baked Map defaulting to Grayscale compression in UE

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In my HDA I have an altered Labs Maps Baker node that packs three of my maps into one (AO,Roughness,Thickness). However, when I reference this map in Houdini or Unreal it defaults to a grayscale version. The exported PNG displays correctly. If I manually change the compression settings in unreal to default it displays as expected. Admittedly, I am new to COPs and I'm sure there is likely another step I need to do or switch to flip in order to have it display as default (linear RGB). Any help or suggestions is appreciated!
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