Houdini version: 19.5.534
Unreal version: 5.1.1
My ultimate goal: Create a road network in Unreal. Each road should be based on a spline so I can move actors along it (without using a Navmesh).
I am trying to use the Labs Road Generator.
This is what a simple intersection looks like in Houdini.
This is what it looks like in Unreal.
The issue is that splines are created for the curved (red parts), but no splines are created for the straight (green) parts.
I am very new to Houdini (basically just trying to use it for OpenStreemMap -> Unreal (with splines), so I don't fully understand everything it's doing.
This is what the graph looks like, which is directly from the demo.
The only thing I added is the `attribwrangle` node which simply does this:
(Sets `i@unreal_output_curve = 1;` on the curve. (Without this, I get no splines at all.)
Is this working as intended (e.g. straight parts don't get splines). Is there a way to get houdini to generate splines for the straight parts?
Thank you
Dan
