I'm following this tutorial [youtu.be] on bending metal. The guy uses a SOP solver inside the rigid body solver to switch Soft constraints (Glue constraints that have been broken) back to Glue constraints after a certain amount of time. When I try to implement this with a SOP solver for (Constraint Geometry) setup in Houdini 19.5, I get this error:
Any ideas what I might be missing? Here's my simplified setup for reference.
I figured it out! Oof, this was really tricky and confusing...
The main thing I had to do was to switch the sop solver type from sopsolver::2.0 to the previous version of the sopsolver:
I can't figure out exactly what changed, but it uses object merge on the inside as opposed to DOP imports:
In the dop_geometry node, I had to select the constraint network and I had to set the render flag on the attribute wrangle.
I've attached the updated HIP file. I'm still not sure exactly what I messed up on or why changing things this way fixed it, but it's mostly working now!