Export houdini alembic from houdini to maya

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Hello, I faced a problem wich I am unable to solve.. I find no help on internet.
I have one issue exporting 2 different alembic file with the same option, 1 is frame 444 and the other one is the range animation, in maya the one with the sim are not showing material..
I used the same export parameters in houdini
I have no attribute in the right one..
The uv are imported in the alembic file, but the texture are not showing
Edited by Sebastien Levieux - July 29, 2023 12:10:31

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2023-07-29_101820.png (576.9 KB)
2023-07-29_120900.png (334.0 KB)

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Hard to say without looking at the .hip/.ma files but alembic doesn't really store material / texture info. If your export settings from Houdini are the same for the static vs deforming meshes then the issue probably lies within Maya somewhere. Check your material is assigned properly or if any attributes are missing / getting in the way. Or just post your files so others can look. I don't keep Maya on my system anymore but maybe someone else can help.
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Hard to say without looking at the .hip/.ma files but alembic doesn't really store material / texture info. If your export settings from Houdini are the same for the static vs deforming meshes then the issue probably lies within Maya somewhere. Check your material is assigned properly or if any attributes are missing / getting in the way. Or just post your files so others can look. I don't keep Maya on my system anymore but maybe someone else can help.
thank you for your help, here is a .abc file working properly in houdini but not in maya.
https://drive.google.com/file/d/1fdigGEGgUb0LAPK5-LkQWHN3v7EtvSak/view?usp=sharing [drive.google.com]
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For the mesh that isn't working in Maya, have you tried reversing it? Maybe it's displaying black because you're looking at the backside of the mesh. You can also turn on "double sided lighting" in the Maya viewport settings. Also try unlocking the normals. Have you tried rendering it to check if it's just a viewport issue?
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For the mesh that isn't working in Maya, have you tried reversing it? Maybe it's displaying black because you're looking at the backside of the mesh. You can also turn on "double sided lighting" in the Maya viewport settings. Also try unlocking the normals. Have you tried rendering it to check if it's just a viewport issue?
Thank you for your feedback, but this is not the normal, I already tried to reverve the normals...
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