Sébastien Levieux

Sebastien Levieux

About Me

As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ...  more
EXPERTISE
Freelancer
INDUSTRY
Education  | Film/TV  | Gamedev

Connect

LOCATION
Miami, United States

Houdini Skills

ADVANCED
Procedural Modeling  | Environments  | Digital Assets  | Animation  | Cloth  | Karma  | Lighting  | Pyro FX  | Fluids  | Destruction FX
INTERMEDIATE
Character Rigging  | Motion Editing  | Hair & Fur  | Crowds  | Solaris  | Mantra  | VEX
BEGINNER
Muscles  | Realtime FX  | PDG  | Python

Availability

I am available for Full Time Work

Recent Forum Posts

USD solaris for Unreal May 20, 2026, 8:37 a.m.

Hello, I'm looking for help.

I'm trying to export a USD with ROP USD from solaris and import it in Unreal ( geo, lights, MtlX) I have enabled the USD plugin in Unreal, but I'am having issue with the shaders.

I tried 2 different methods:
- Importing with stage actor ( no shader are imported )
- Importing with a drag and drop, but the diffuse map in not interprated as sRGB ( unreal setup as linear)

I have searched for solutions on Google, Discord, and the SideFX forum, but I haven’t found a clear answer.

Thanks for your advices.

How to render the slap comp inside the copnet? April 9, 2026, 3:57 p.m.

I find the issue, I removed the the extra AOVs ( at the block end as well) and I kept only the C

How to render the slap comp inside the copnet? April 9, 2026, 3:19 p.m.

Hello, I setup the USD render rop / Husk / slapcomp and the render is not updated with the copnet filters..
Thanks for helping.