Sébastien Levieux
Sebastien Levieux
About Me
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX ... more
As a Senior CG Generalist and VFX Supervisor, I bring over 20 years of experience to the visual effects industry, working on high-profile projects across film, television, and commercials. My extensive experience includes notable roles at companies like MPC Montréal, where I contributed as a Key FX Artist on productions such as House of the Dragon and Prehistoric Planet 2. More recently, I’ve been freelancing as a CG Supervisor at DexMob VFX, where I manage the entire process of creating complex VFX shots for a futuristic feature film, from green screen footage to final compositing. less
EXPERTISE
Freelancer
INDUSTRY
Education | Film/TV | Gamedev
Houdini Skills
ADVANCED
Procedural Modeling | Environments | Digital Assets | Animation | Cloth | Karma | Lighting | Pyro FX | Fluids | Destruction FX
INTERMEDIATE
Character Rigging | Motion Editing | Hair & Fur | Crowds | Solaris | Mantra | VEX
BEGINNER
Muscles | Realtime FX | PDG | Python
Availability
I am available for Full Time Work
My Gallery
Recent Forum Posts
USD solaris for Unreal May 20, 2026, 8:37 a.m.
Hello, I'm looking for help.
I'm trying to export a USD with ROP USD from solaris and import it in Unreal ( geo, lights, MtlX) I have enabled the USD plugin in Unreal, but I'am having issue with the shaders.
I tried 2 different methods:
- Importing with stage actor ( no shader are imported )
- Importing with a drag and drop, but the diffuse map in not interprated as sRGB ( unreal setup as linear)
I have searched for solutions on Google, Discord, and the SideFX forum, but I haven’t found a clear answer.
Thanks for your advices.
I'm trying to export a USD with ROP USD from solaris and import it in Unreal ( geo, lights, MtlX) I have enabled the USD plugin in Unreal, but I'am having issue with the shaders.
I tried 2 different methods:
- Importing with stage actor ( no shader are imported )
- Importing with a drag and drop, but the diffuse map in not interprated as sRGB ( unreal setup as linear)
I have searched for solutions on Google, Discord, and the SideFX forum, but I haven’t found a clear answer.
Thanks for your advices.
How to render the slap comp inside the copnet? April 9, 2026, 3:57 p.m.
I find the issue, I removed the the extra AOVs ( at the block end as well) and I kept only the C
How to render the slap comp inside the copnet? April 9, 2026, 3:19 p.m.
Hello, I setup the USD render rop / Husk / slapcomp and the render is not updated with the copnet filters..
Thanks for helping.

Thanks for helping.
