Hey guys,
Been trying to solve this through chat GPT and it hasn't helped get past this blockage haha. I'm a noob in houdini, just starting out.
What i've done:
I've traced an image, resampled it, and measured it with a perimeter. After I deleted some of the very short curves.
However, I want to carve on these curves at the same speed. Because they're different lengths they carve at vastly different speeds. I'm unsure of how to go about doing this.
Thank you!
How to make curves carve at the same speed?
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- houdini_noob_55
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- animatrix_
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Hi,
There are many ways to do this. You can use VEX to it exactly like that by using the computing the length of curves using Edge Transport SOP. Then you could be carving using Euclidian distance which will the uniform across your geometry.
You can also (ab)use the Clip SOP to do a similar operation.
I documented the VEX method and the limitation of the Clip SOP method here:
https://forums.odforce.net/topic/44143-poly-carve-sop/ [forums.odforce.net]
Bear in mind to do this in VEX is not a trivial task when you want to handle all cases, closed and open polygons, interpolate attributes of all types and classes and preserve groups, support rest workflows, etc.
There are many ways to do this. You can use VEX to it exactly like that by using the computing the length of curves using Edge Transport SOP. Then you could be carving using Euclidian distance which will the uniform across your geometry.
You can also (ab)use the Clip SOP to do a similar operation.
I documented the VEX method and the limitation of the Clip SOP method here:
https://forums.odforce.net/topic/44143-poly-carve-sop/ [forums.odforce.net]
Bear in mind to do this in VEX is not a trivial task when you want to handle all cases, closed and open polygons, interpolate attributes of all types and classes and preserve groups, support rest workflows, etc.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com] https://lnk.bio/animatrix [lnk.bio]
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