Will Karma XPU support mixing more than two MtlX materials?

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CandieGabri
How you display this performance monitor you are using ?

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dont forget that xcpu is bound by the standards of materialX of ILM, as an example sesi did an implementation for ramps, but that's not the actual nodes coming from the community. has been requested to materialX but well...
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+1
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This is now also a huge limitation in my current project where I'm mixing more than two shaders for the environment. I hope this is gonna be addressed with high priority.
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+1
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Adding my voice to this. +1
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Another +1 here. Mixing on a shader level should be standard nowadays.
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