UV/prim aware AbstractControl

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Thanks for the information, esttri.

Could you enlighten us about what "skin control", "skin shape", etc, are for?
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kodra
Thanks for the information, esttri.

Could you enlighten us about what "skin control", "skin shape", etc, are for?

I would bet it for associating certain polygon of the character into actual controller, I'd love to know how to set them up but I have a feeling it not implemented yet.
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It's very pleasant to use the abstract control, but I haven't found a way to use the range parms Esther wrote (doesn't seem to work when added to the spare ports). I'm not sure either if it's possible to change the default look of the geo.
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Hi there. Ah the range parms currently just work for x and y as inputs. The spare parms are currently not really being picked up.
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