How do I set up a VR Camera in Solaris?
360 Over/under would be nice.
Thanks!!
VR Camera in Solaris
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- alunablue
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- TheNotepadShow
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The closest I just saw was a "polar" projection which is done with a kma_physical_lens attached as lens shader to your camera. See the attached:
I could figure out that much though :-(... hope this helps. Here is the details on the docs. https://www.sidefx.com/docs/houdini/nodes/vop/kma_physicallens.html#how-to [www.sidefx.com]
Todd
I could figure out that much though :-(... hope this helps. Here is the details on the docs. https://www.sidefx.com/docs/houdini/nodes/vop/kma_physicallens.html#how-to [www.sidefx.com]
Todd
Edited by TheNotepadShow - Feb. 4, 2024 20:55:42
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- TheNotepadShow
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Scratch the previous post... I have something better. I figured it out. See attached hiplc
Normally you would create the lens shader in the material network node, like the docs mentioned. But there is no VR lens shader in that context. Instead you go to the shop context, and create the vr_lens there... then point to the shop/vr_lens from the karma camera tab.
Todd
Normally you would create the lens shader in the material network node, like the docs mentioned. But there is no VR lens shader in that context. Instead you go to the shop context, and create the vr_lens there... then point to the shop/vr_lens from the karma camera tab.
Todd
Edited by TheNotepadShow - Feb. 4, 2024 21:14:08
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- alunablue
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