The project aim is to transfer the mouth animation of the source mesh to the corresponding points on the destination mesh.
Both meshes have the same number of points and the corresponding points on each mesh have the same index number.
I have been trying to use the notion of tangents space to 'extract' the local movement of the source mesh so that when applied to the destination mesh the movements respect the relative positions on the destination mesh.
So far I have:
1. Calculated the tangent space for both meshes with the polyframe node.
2. Calculated the movement in tangent space of each frame of the source mesh relative to the first frame with attribwrangle.
3. Copied 2 to the destination mesh with attribcopy.
4. Converted the tangent space displacement vectors to world space and applied them to the point positions of the destination mesh using attribwrangle
....and when I play it through the first frame is fine then the mesh explodes.
Is my project aim possible? Are tangent spaces the way to go for this?
Thank you in advance

-O

