I'm working on a bird flock using Houdini 20. When I import them into the Solaris /stage context, the birds show up in openGL, but when I switch to Karma, they render as spheres. (Imagine birds as spheres in a vacuum...) Is there a flag I need to set when importing Crowd SOPs from /obj into /stage? Thanks
I found one workaround: add an Agent Unpack SOP at the bottom of my crowd network. But that defeats the purpose of packed agents. How do I render packed agents in Solaris?
If a USD curves prim has no `widths` attribute authored, I think Hydra will default to displaying it with a width of 1.0 This is coming from the `main_ctrl_nurbs_curve0` shape which you probably don't want to render anyways - you could either filter that out as you're importing the agent from FBX (using the KineFX route of FBX Character Import -> Agent from Rig -> Agent Layer etc gives you the most flexibility to remove and alter shapes), or use the Agent Layer SOP to just create a new layer which contains the skin geometry but not that curve shape