Gradually increase twist in a for loop
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July 5, 2024 1:46 p.m.
Hi, I'm trying to make these cubes transition to twisted state in the middle and not-twisted in the beginning and end. Need help how to make a ramp and use it on the bend node (or any other way).
Attachments:
Screenshot 2024-07-05 at 20.37.03.png (3.4 MB)
July 5, 2024 2:46 p.m.
Yes, thank you! Also I didn't see before the purple line connecting to the bend node, can you explain to me what it is?
PaQ WaK
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100 posts
Joined: Jan. 2015
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July 5, 2024 2:58 p.m.
It's the spare input link I added in the twist so I can use an expression to compute the capture length. ( bbox(-1,D_ZSIZE)) -1 mean the first space input.
Gameloft
July 6, 2024 2:28 a.m.
Here's a non-VEX way that does the same thing:
Attachments:
2024-07-06_10-27.png (967.0 KB)