Vulcan is looking good in H20.5! Glad to see it as a default viewport.
Hearing from some that with high points count OpenGL VP is actually much faster.
Hope SideFX will resolve this with time.
With that said, what are some other limitations of the Vulcan VP and use cases under which it’s better still to switch to OpenGL?
20.5 - what are stil some limitations of Vulcan VP?
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