Hi all,
I've been trying to set some custom data on a bunch of static meshes to drive material variation. I know that houdini engine supports 'per instance custom data', however I want to use static mesh type when importing which means not able to use instance.
So my question is, does houdini engine supports 'custom primitive data' for static mesh actors? I know this question has been asked previously, but it was 2 years ago so I'm hoping that something has changed about this.
Thanks for any info on this,
Cedric
Send Custom Primitive Data to Unreal
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