How to disable Popvelocity or any other force by distance ?

   914   1   0
User Avatar
Member
1 posts
Joined: Oct. 2023
Offline
Hello all together,
I am a beginner Level Houdini user ( in my 2nd Year of the Journey ) and i am facing an issue with the popvelocity node inside of a rbd bullet solver.

I have objects being driven by a pop velocity on negative x axis to fly towards the collision object and then shatter when hitting it.

This works fine with the sop solver and attribute transfer to activate them with a mask.

The issue is when they hit the collider the force should stop and the fractured pieces should just float in space.

BUT Due to the popvelocity node they do have force on negative x after the impact and i have no idea how i can disable that force after the impact of each rbd object after each impact.

I think it must be some vex code in a pop wrangle but i am too unexperienced with vex to come up with a solution.

If anyone could help me i would appreciate it very much!!

Thanks in advance,

Marcel
User Avatar
Member
2658 posts
Joined: June 2008
Offline
Check out this link on applying drag based on distance. You may be able to modify it for your use.
https://forums.odforce.net/topic/32865-pyro-smoke-localised-drag/#comment-180541 [forums.odforce.net]
Using Houdini Indie 20.5
Windows 11 64GB Ryzen 16 core.
nVidia 3060RTX 12BG RAM.
  • Quick Links