How to use curves to drive a morph and / or growth effect?

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Hi! I have a VDB that I would like to grow "along" the direction of some curves. I'm also experimenting with morphing with a different VDB, where the transformation is driven by the curves (using VDB SDF morph so far, but I'm not necessarily attached to this workflow). So that the growth and / or morph happens in tendrils following the path of the curves - I hope this makes sense? Having made the basic morph work using this tutorial [youtu.be] I have been trying to use my curves as the transition / falloff / mask rather than some arbitrary noise. Things I have been looking at that seem relevant but can't figure out if I'm right / how to use them properly: volume rasterize curve, volume velocity from curve, paint SDF, etc...this is also just the morph, I have barely begun to look into how to do it for the growth sim.

Unable to attach any images / files as of right now but can later today if that would help. Any advice on what methods or workflows I should be looking at to achieve this would be much appreciated - I don't know if I'm even headed in the right direction. Thanks!
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please attach the hip file
and a example of what kind of effect you want to achieve
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you should be able to animate your mask or density attribute on the curve then rasterize into volume
I'd opt for Resample + Volume Rasterize attributes as it tends to be faster
then use that as your mask volume for the Morph
Tomas Slancik
CG Supervisor
Framestore, NY
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